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1. Introduction

Theseus is designed to create MINOS dialogs. Each dialog is derived form a window class. You can create dialogs by composing boxes (layout managers) and widgets together, glue actions to the widgets, add variables and methods to the derived window classes, and so on.

This is the help system, called ``Ariadne'', since it is the red line that leads you through the labyrinth of MINOS. This chapter will give some informations about the philosophy behind MINOS and Theseus, so you understand what you are doing.

MINOS has four sets of classes:

Each dialog is hierarchically composed out of widgets, boxes, and displays (e.g. viewports). Each active object, thus each button, toggle button, slider, and text field has an associated action, a name, and other attributes.

The next chapter will describe how to use Theseus, and which classes and messages are available.


I hope you will find this program somehow useful and I would appreciate any suggestions and comments.

Bernd Paysan <bernd.paysan@gmx.de>.


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Bernd Paysan, 1997-09-14, 1998-01-25