Object-oriented systems with late binding typically use a “vtable”-approach: the first variable in each object is a pointer to a table, which contains the methods as function pointers. The vtable may also contain other information.
So first, let’s declare selectors:
: method ( m v "name" -- m' v ) Create over , swap cell+ swap DOES> ( ... o -- ... ) @ over @ + @ execute ;
During selector declaration, the number of selectors and instance
variables is on the stack (in address units). method
creates one
selector and increments the selector number. To execute a selector, it
takes the object, fetches the vtable pointer, adds the offset, and
executes the method xt stored there. Each selector takes the object
it is invoked with as top of stack parameter; it passes the parameters
(including the object) unchanged to the appropriate method which should
consume that object.
Now, we also have to declare instance variables
: var ( m v size "name" -- m v' ) Create over , + DOES> ( o -- addr ) @ + ;
As before, a word is created with the current offset. Instance
variables can have different sizes (cells, floats, doubles, chars), so
all we do is take the size and add it to the offset. If your machine
has alignment restrictions, put the proper aligned
or
faligned
before the variable, to adjust the variable
offset. That’s why it is on the top of stack.
We need a starting point (the base object) and some syntactic sugar:
Create object 1 cells , 2 cells , : class ( class -- class selectors vars ) dup 2@ ;
For inheritance, the vtable of the parent object has to be copied when a new, derived class is declared. This gives all the methods of the parent class, which can be overridden, though.
: end-class ( class selectors vars "name" -- ) Create here >r , dup , 2 cells ?DO ['] noop , 1 cells +LOOP cell+ dup cell+ r> rot @ 2 cells /string move ;
The first line creates the vtable, initialized with
noop
s. The second line is the inheritance mechanism, it
copies the xts from the parent vtable.
We still have no way to define new methods, let’s do that now:
: defines ( xt class "name" -- ) ' >body @ + ! ;
To allocate a new object, we need a word, too:
: new ( class -- o ) here over @ allot swap over ! ;
Sometimes derived classes want to access the method of the parent object. There are two ways to achieve this with Mini-OOF: first, you could use named words, and second, you could look up the vtable of the parent object.
: :: ( class "name" -- ) ' >body @ + @ compile, ;
Nothing can be more confusing than a good example, so here is
one. First let’s declare a text object (called
button
), that stores text and position:
object class cell var text cell var len cell var x cell var y method init method draw end-class button
Now, implement the two methods, draw
and init
:
:noname ( o -- ) >r r@ x @ r@ y @ at-xy r@ text @ r> len @ type ; button defines draw :noname ( addr u o -- ) >r 0 r@ x ! 0 r@ y ! r@ len ! r> text ! ; button defines init
To demonstrate inheritance, we define a class bold-button
, with no
new data and no new selectors:
button class end-class bold-button : bold 27 emit ." [1m" ; : normal 27 emit ." [0m" ;
The class bold-button
has a different draw method to
button
, but the new method is defined in terms of the draw method
for button
:
:noname bold [ button :: draw ] normal ; bold-button defines draw
Finally, create two objects and apply selectors:
button new Constant foo s" thin foo" foo init page foo draw bold-button new Constant bar s" fat bar" bar init 1 bar y ! bar draw